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Saturday, February 26, 2011

Progress Report - Stasis HUD V1.5

Progress Report - Stasis HUD V1.5

I wanted to take a quick moment and let everyone know how the development of the new Stasis HUD features are proceeding. Most of the features that were planned are in there final stages of testing and will be introduced to all user's once the update is complete. There are a few features that we are still the development and design phase and while we are hoping will be comepleted in time, may or may not be included in Version 1.5 and will be introduced shortly thereafter.

  • Stasis HUD Dance Menu: We are very excited to let everyone know that we have completed the implementation of one of the most exciting features of Version 1.5 into the Stasis HUD. The Stasis HUD Dance Menu will combine some of the most powerful and exciting features of the more popular Dance Huddles/Chimeras and combine them into the feature rich Stasis HUD interface. Some of the options of the Stasis HUD Dance Menu Include:
    • Customizable Dance sets that will allow users to load specific sets of dances and animations. An example would be configuring Dance Sets to match certain dances style , ie: Club, Ballroom, Rave ect. User's will then be able to load that specific dance set and use only those animations that match your choice or style preference.
    • Invite others to dance with you individually or Invite up to 20 surrounding avatars to dance with you
    • Remove avatar's dancing with you individually or everyone at once
    • Unlimited Dance and animation support to allow for a great amount of customization to your dance sets.
    • Customize your dancing with configurable Sequential, Random and Time Settings.                      
  • Stasis Main Menu Optimizations: The new menu has been completed and will allow for better expansion due to new features and options that will be introduced in future updates. As well we have re-written many scripts within the HUD which has allowed us to remove 11 communication scripts from the Stasis HUD. All operations remain the same and the changes not only help us to improve the total memory usage of the HUD but assists in decreasing the already minimal impact the HUD has on the Simulator.
  • Quick Access Tab: We are in the last stage of development for a new feature that we are calling the "Quick Access Tab". This button will take the place of the Stasis AO button that is now currently displayed under the Main display of the Stasis HUD. This feature will allow the user to decide which Quick Access Tab they want displayed at any given time. Some of the options will include displaying the Stasis AO, Dance Menu, Pose Anywhere or Landmark buttons. User's can change which button is displayed as often as they wish to allow quicker access to current features and provide those that do not use the Stasis AO the added ability to customize there Quick Access Tab.
Keep in mind these are just a few of the new features and improvements coming in Version 1.5. Once we have completed the final stage of testing for this next update we will begin making arrangements to roll out the update and make it live for all users. I'll keep everyone posted on the progress as always and will post a final list of the new features and improvements once final testing has been completed and any last minute changes made.

Xeph Brunsen
Stasis HUD Developer

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