Please feel free to bookmark or subscribe to our blog for updates on new and exciting features that are in development for the Stasis HUD.

In world location

Visit the Stasis In World Location - Click Here

Tuesday, March 8, 2011

Stasis HUD Version 1.5 - Official Update Notes

Stasis HUD Version 1.5 - Official Update Notes
========================

These are the notes regarding the newest update to the Stasis HUD.  (Version 1.5)

This is a very large update and contains many new features and changes to existing ones. Please take a few moments to read over this list and familiarize yourself with those new features and changes. This will help prevent and resolve any confusion and/or problems that may encounter.

IMPORTANT INFORMATION LISTED AT THE BOTTOM OF THIS POST.

Date Of Update Release: 3/9/2011

The following changes and/or features have been added:

Changes To Existing Features Or Operation:

1. Users can now toggle Flight Assist On or Off Via The HUD's Main Menu


2. A total of 17 Scripts have been optimized and combined. This allows for less memory usage on the simulator.

Stasis HUD Memory Usage =  2500K memory total.

Mystitool Memory Usage =  3024K memory total.

As you can see we use less memory which increases both HUD and Sim performance. We use special scripting methods and multiple communication scripts which decreases lag and increases overall performance.

You now get Twice the functionality and features of Mystitool with Less lag and Sim memory usage


3. New Menu system has been implemented decreasing memory usage and increasing ease of use. Some items have been moved within the Menu to place the most common features on the Main Menu page.


4. Stasis AO based upon the popular Zhao II Animation Override has been updated to the latest version.

��


5. Stasis AO now supports Typing Animations and provides an option to Sit On The Ground for viewers that do not provide an option. As well you will see an Option named "Typing" that will present the typing AO and Typing Animation Killer.


6. TP History will now store all visited locations and will no longer reset daily and clear it's list.


7.

=============================
New Features:
=============================

1. Stasis HUD Dance Animator ( Dance Huddle ) has been fully implemented. It supports unlimited dances and up to 20 additional dancers other than yourself.

��


2. Avatar Online Status has been added and can be accessed via the HUD's AV Tools Menu Option


3. Un-Deform feature has been added in the AV Tools Menu to assist in Repairing your avatar in the case you are griefed and or deformed by another.


4. Quick Access Tab have been added which will allow you to change the Lower Button of the HUD to one of 4 selected options. This can be changed at anytime and as often as you wish. These options can be found under the Access Tab Menu.


5. Quick Pose has been added which will allow you to Pose for dressing , fitting attachments ect without rezzing a pose stand. This option can be found under The AV Tool Menu.


6.



How to Update Your HUD !!!!!!!!!!!!!!

1. Create a folder in your inventory named "Stasis HUD Items" Or Any Name You Choose.

2. Copy The Animations And "PrimaryAO" Notecard From Your AO Prim To That Folder.

3. Copy Your Landmarks and Objects from Main Contents Of The HUD into that folder.

4. Delete Any V1.4 HUD's You have ONLY after you have copied your items , Lm and such over the the folder in your inventory

5. Rezz the Stasis HUD v1.5 Box You received with this update and copy its contents to your inventory.

6. Rezz the Stasis HUD v1.5 You wish to use.

7. Copy Your Objects And LM's into the Main contents of the New HUD from the folder you copied them too.

8. Copy your Animations Into the AO Prim On The HUD Using Edit Linked Parts Just As You Did when setting it up.

9. Delete the PrimaryAO Card Currently In the HUD.

10. Copy the PrimaryAO notecard you have configured in your folder into the Stasis AO prim with the animations.

11. Take the HUD into your inventory and wear !!!!!!!!

=============================

WHAT'S COMING NEXT ???

We have many features and additions currently in development for the Stasis HUD which we will include in the next Feature update.

However before then I want to let you know about a very big change coming to SL which will affect both how scripts function and the performance of the Sims and Regions you visit daily.

MONO 2 IS COMING ....

If you create things in Second Life and they use scripts, this change will affect you. The Le Tigre Release Candidate is currently running what one might call the Mono2 Bridge. The Lab currently has it labeled as Mono2-Aware. This is the part that integrates legacy scripting and the coming new Mono2 Scripting engine on the server side of things. So, how will this change affect script writers and script users?
LSLEditor

Mono2 Scripting Enroute

Complex scripts that use various work-arounds may have problems. They could fail. Simple scripts that rely on depreciated functions/commands will likely have problems too. Linden Lab is doing all it can to avoid problems. But, it is impossible to anticipate and know everything that everyone has written into a scrip. So, problems are likely.

We desperately need better scripting in Second Life. The demand for better scripting will greatly increase as mesh comes to the main grid. The ability to use mesh with its custom tailored ability to apply texture will bring professional modelers into SL. Yes, we’ve had and have professionals here now. But, a modeler from WoW or EVE or Uru Live can feel very handicapped when trying to build for Second Life. Mesh is going to remove that handicap and make modeling for professionals and hobbyists using Blender/3DSMax/Maya much more enjoyable. Mesh will release a new level of creativity in Second Life. And with that wave of creativity will come a demand for better scripting.

The problem is Mono2-Performance will not run on older servers. A Mono2 compiled script fails, if rezzed in a region running on an old server. So the Mono2 Aware code will be tested then rolled to the main grid. One can suppose Mono2 Aware will catch a Mono2 compiled script and force a recompile to Mono. So, this awareness will allow Mono2 Performance to be rolled out on release channels and tested. The Mono2 Aware on other servers will catch problems when a Mono2 script wonders out on the main grid.

One of the nice things about the change to Mono2 is that current Mono scripts will not have to be recompiled. When a Mono script is rezzed in a Mono2 region, it will rez as a Mono2 script. So, there will be no additional check boxes to control how scripts compile. Save the script in an old region and it compiles as Mono. Save in a Mono2 area and it compiles as Mono2. Easy.

Additionally, if you have running scripts in a region, when the server a region runs on is upgraded the restart will convert the scripts to Mono2. So, once Mono2 Performance pushes across the grid we should just see performance improvements. There will be not need to re-rez all the scripts in a region to convert them. The conversion will be, hopefully, invisible. Things should just magically get better.

For most of us this upgrade will have little impact or require any effort. On the other hand, there are always surprises. Some scripts are likely to fail. It is impossible to know what strange things people have programmed into their scripts.

WHAT DOES THIS MEAN FOR THE STASIS HUD AND HOW WILL IT AFFECT ME ???

Unfortunately we don't have an honest answer for you at the moment. Linden Labs has been very tight with any information provided to us and any preparations we have done were because of word of mouth.

I will be honest and say I do not expect any problems with the Stasis HUD's operation however I also cant say a new bug may develop or a new script error will surface. However I have decided to hold off any further updates until after the new scripting engine is in place and STABLE. This will allow me to be ready for any problems that may arise with the change in scripting code and will allow me to determine the usability of the code and whether it will affect Stasis.

What I can tell you is that with this new Scripting engine roll out will bring a huge enhancement to Sim and Script performance. When the process is complete we will be right there testing the Stasis HUD along side many other creators in Second Life and making any changes to restore operation or fix any new bugs. In fact , I have ordered a second coffee maker just for that occasion so that your experience with the Stasis HUD never waivers and your confident in the level of Commitment I am willing to provide you with so that you have the best product you can have.

I will keep you all informed as I learn more. As well please feel free to follow My Development Blog at the below address to keep up to date on What's happening with Stasis HUD And Mono 2.

Xeph Brunsen
Stasis HUD Developer