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Thursday, August 25, 2011

Stasis HUD Version 1.6 - Update Notes

Stasis HUD Version 1.6 -  Update Notes
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The following is a list of changes and updates you will find in version 1.6 of the Stasis HUD.


1. Radar Toggle - User's will now have the ability to toggle the radar functions on or off.

2. Radar Vitality - All radar functions including lag meter, local time and compass will now remain functional in no script areas.

3. Script And Memory Usage - Avatar Info will now display either your own or another selected avatars script and memory usage.

4. Build Tools - User's will now be able to rez a multitude of building platform sizes that will auto align them selves onto a straight axis to enhance building.

5. Auto Shout - User's will now be able to toggle Auto Shouting on or off which will perform the same functions as a mic attachment directly from the HUD ( No additional attachments are needed ).

6. Dance System - We have added additional timings for support of a multitude of animations.

7. Stasis HUD Footprint - The total amount of scripts and memory usage has been consolidated and lowered to provide a smaller footprint on both the avatar wearing the HUD and the sim the avatar is on. The figures are listed below:

Stasis HUD V1.5: Scripts Counted: 83 [2816K] - ( PREVIOUS VERSION )

Stasis HUD V1.6: Scripts Counted: 75 [1488K] - ( NEW VERSION )



As you can see we have decreased the total memory usage by well over 1.3Mb total.

What does this mean for you? This means the Stasis HUD is now even more streamlined than before and will provide an even more seamless transition when teleporting and entering and exiting sims.

Currently use or know someone who uses a Mystitool or any other Multitool HUD that combines this many features into one easy to use interface? We challenge you to perform a script count and memory usage comparison and not only SEE the difference but EXPERIENCE the difference :)




Stasis HUD V1.6 Is now in the final development and finalization stage. This means that we have completed our final testing and beta testing phase of this update and are preparing it for full release.

Our tentative release date is September 1, 2011. We will post a final update list as well as announce when the update is released. As a Stasis HUD owner you receive lifetime updates at no cost which will be automatically sent to you when you log in when a new update is available.


Stasis HUD Developer
Xeph Brunsen

Monday, August 22, 2011

Stasis HUD - Tech Update 8/22/2011

We wanted to take a moment to update many of you on an issue that has come across our desk a few times within the last couple of months. It seems with many of the new viewer updates and changes along with the roll out of Phoenix's new Firestorm viewer have given the ability to reject certain functions such as LLMapDestination and to automatically revoke or reject animation requests and permissions. While most of these options are disabled by default some users have found them to be enabled without there knowledge. Please verify that any such options as these are disabled within your viewer in order to preserve full functionality of your Stasis HUD. If these options are enabled they can and will effect options such as Landmarks and TP History. Rejecting and/or Revoking permissions can disable options such as Quickpose and your Dance options which will result in script errors relating to the inability to Start or Stop Animations.

How we are happy that these options have been provided within many viewers now, we believe that the limited documentation for many of them do not thoroughly inform the user that they can and will effect any scripted attachments.

If for any reason you have any question as to whether any of these settings are on or exist within your viewer please contact the support department or related support services for your viewer.

If you have not received any errors or limited functionality then your settings are enabled and you should receive no issues regarding the above.

We will gladly assist in any way possible if you are receiving such errors that are caused by these viewer options however, please understand that although we test on a multitude of viewers our immediate knowledge of each and every setting and option can be quite limited.

Thank you as always,

Xeph Brunsen
Stasis HUD Developer

Saturday, August 6, 2011

Stasis HUD v1.6 - Development Phase Announcement

Hey You !!!! That's Right .. You !!! The one staring at your chat window reading this !!!! Down here at Stasis Enterprises we have been hard at work planning for the next update for the Stasis HUD. Were proud to announce that Stasis HUD v1.6 has begun development and will introduce many new features as well as updates to the current HUD. Some of the new features will include the ability to check your own as well as any surrounding avatar's script counts and memory usage. You will also be able to scan for surrounding objects both scripted and non scripted to assist in locating them. Now keep in mind this is just a teaser about some of the new features. Full update notes and descriptions for v1.6 will be posted on The Stasis HUD update blog once they are available. So , I hope your all as excited as I am !!! The new Stasis HUD v1.6 will literally change your Second Life !!!